Built in public
Every step of the build is documented: what changed, why, and what it looked like at the time.
- Playable now
Cantorite: Harrowfall
A playable browser RTS, now being brought to a native client and C++ simulation: campaign, online play, nine languages and headquarters skins.
192 entries
- In development
Cantorite: Night Freight
Mobile-first squad tactics: guard a track-laying train, defend holdings, call in strikes from your home base and take your squad into co-op raids. It began as the auto-battler Carriage Line.
35 entries
- In development
Cantorite: Chime Walk
A touch-first puzzle with 193 campaign levels in eight areas, gates, quiet perches, bridges and portals, plus a daily puzzle, Keeper’s Night and a collection of hound breeds.
46 entries
- In development
Cantorite: Hush Money
A fast action RPG for the browser in the same universe: from the first commit as Undertone to skill bars per weapon, boss arenas and an iPhone build, in thirteen days.
93 entries
- In development
Cantorite: Second Spring
A cozy hex base-builder: small creatures turn the Harrow’s ash back into green around the sleeping Old Tree. No combat, made for phones first.
47 entries
- In development
Cantorite: Blind Spot
Every vault has one. Build vaults for other players and slip past theirs, with real-time stealth and a tactical pause.
13 entries
- Our own tool
Rigforge
Our own tool behind Second Spring’s creatures: a concept picture or a sentence in, a rigged and animated 3D model out, on our own graphics card, with an editor and Auto-fix for the rig.
23 entries
- Behind every game
Hollowcut Platform
The shared services behind every game: one account, saves, achievements, leaderboards, a looks-only store, push news, crash reports, social features and the admin portal, with all player data in the EU.
21 entries