HOLLOWCUT Devlog
Devlog

Built in public

Every step of the build is documented: what changed, why, and what it looked like at the time.

  1. Playable now

    Cantorite: Harrowfall

    A playable browser RTS, now being brought to a native client and C++ simulation: campaign, online play, nine languages and headquarters skins.

    192 entries

  2. In development

    Cantorite: Night Freight

    Mobile-first squad tactics: guard a track-laying train, defend holdings, call in strikes from your home base and take your squad into co-op raids. It began as the auto-battler Carriage Line.

    35 entries

  3. In development

    Cantorite: Chime Walk

    A touch-first puzzle with 193 campaign levels in eight areas, gates, quiet perches, bridges and portals, plus a daily puzzle, Keeper’s Night and a collection of hound breeds.

    46 entries

  4. In development

    Cantorite: Hush Money

    A fast action RPG for the browser in the same universe: from the first commit as Undertone to skill bars per weapon, boss arenas and an iPhone build, in thirteen days.

    93 entries

  5. In development

    Cantorite: Second Spring

    A cozy hex base-builder: small creatures turn the Harrow’s ash back into green around the sleeping Old Tree. No combat, made for phones first.

    47 entries

  6. In development

    Cantorite: Blind Spot

    Every vault has one. Build vaults for other players and slip past theirs, with real-time stealth and a tactical pause.

    13 entries

  7. Our own tool

    Rigforge

    Our own tool behind Second Spring’s creatures: a concept picture or a sentence in, a rigged and animated 3D model out, on our own graphics card, with an editor and Auto-fix for the rig.

    23 entries

  8. Behind every game

    Hollowcut Platform

    The shared services behind every game: one account, saves, achievements, leaderboards, a looks-only store, push news, crash reports, social features and the admin portal, with all player data in the EU.

    21 entries